D&D Eberron Rising from the Last War Roleplaying Game

Dungeons & DragonsSKU: 101720

    • Meld magic and invention to craft objects of wonder as an artificer-the first official class to be released for fifth edition D&D since the Player's Handbook.
    • Enter the world of Eberron in a 1st-level adventure set in Sharn, the City of Towers
    • Dive straight into your pulp adventures with easy-to-use locations, complete with maps of train cars, battle-scarred fortresses, and fallen warforged colossi.
    • Explore Sharn, a city of skyscrapers, airships, and intrigue and a crossroads for the world's war-ravaged peoples.
    • Flesh out your characters with a new D&D game element called a group patron-a background for your whole party.
    • Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player's Handbook.
    • Confront horrific monsters born from the world's devastating wars.
    • Prepare to venture into the Mournland, a mist-cloaked, corpse-littered land twisted by magic.

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Description

Explore the lands of Eberron in this campaign sourcebook for the world's greatest roleplaying game.

This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron-a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age, or will the shadow of war descend once again?


Product Specifications

  • Meld magic and invention to craft objects of wonder as an artificer-the first official class to be released for fifth edition D&D since the Player's Handbook.
  • Enter the world of Eberron in a 1st-level adventure set in Sharn, the City of Towers
  • Dive straight into your pulp adventures with easy-to-use locations, complete with maps of train cars, battle-scarred fortresses, and fallen warforged colossi.
  • Explore Sharn, a city of skyscrapers, airships, and intrigue and a crossroads for the world's war-ravaged peoples.
  • Flesh out your characters with a new D&D game element called a group patron-a background for your whole party.
  • Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player's Handbook.
  • Confront horrific monsters born from the world's devastating wars.
  • Prepare to venture into the Mournland, a mist-cloaked, corpse-littered land twisted by magic.

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